Slay the Spire 2
Cards



Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Juggling+Innate.
Add a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Kingly Kick+Deal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4


Kingly Punch+Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Attack
1Attack, Uncommon, Cost 1


Knife Trap+Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Skill
2Skill, Rare, Cost 2


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Knockout Blow+Deal 38 damage.
If this kills an enemy, gain 5
.
Attack
3Attack, Uncommon, Cost 3


Know Thy Place+Apply 1 Weak.
Apply 1 Vulnerable.
Skill
0Skill, Common, Cost 0


Lantern KeyUnplayable.
Unlocks a special event in the next Act.
QuestQuest, Quest


Largesse+Another player adds 1 random Upgraded Colorless card to their Hand.
Skill
0Skill, Uncommon, Cost 0


Leading Strike+Deal 6 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


Leap+Gain 12 Block.
Skill
1Skill, Common, Cost 1


Leg Sweep+Apply 3 Weak.
Gain 14 Block.
Skill
2Skill, Uncommon, Cost 2


Legion of Bone+ALL players Summon 8.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Lethality+Ethereal.
The first Attack each turn deals 75% additional damage.
Power
1Power, Uncommon, Cost 1


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Lightning Rod+Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Luminesce+Retain.
Gain

.
Exhaust.
Skill
0Skill, Token, Cost 0


Lunar Blast+Deal 5 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1- Mad Science


Mad Science+Innate.
??????
Attack
1Attack, Event, Cost 1 


Make It So+Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Malaise+Enemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3



Skill
1


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master Planner+When you play a Skill, it gains Sly.
Power
1Power, Rare, Cost 1


Maul+Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Attack
1Attack, Ancient, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Melancholy+Gain 17 Block.
Reduce this card's cost by
whenever ANYONE dies.
Skill
3Skill, Uncommon, Cost 3


Memento Mori+Deal 11 damage.
Deals 5 additional damage for each card discarded this turn.
Attack
1Attack, Uncommon, Cost 1


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Meteor Shower+Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5