Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Attack | Rare | Deal 30 damage. Add 3 random Upgraded 0 | |
| 2 | Power | Rare | Whenever you gain Block, deal 8 damage to a random enemy. | |
| 1 | Power | Uncommon | Innate. Add a copy of the third Attack you play each turn into your Hand. | |
| 4 | Attack | Uncommon | Deal 35 damage. Whenever you draw this card, reduce its cost by 1. | |
| 1 | Attack | Uncommon | Deal 10 damage. Whenever you draw this card, increase its damage by 6 this combat. | |
| 2 | Skill | Rare | Upgrade and play every Shiv in your Exhaust Pile on the enemy. | |
| 3 | Attack | Rare | Deal 14 damage. The enemy takes triple damage from other players this turn. | |
| 3 | Attack | Uncommon | Deal 38 damage. If this kills an enemy, gain 5 | |
| 0 | Skill | Common | Apply 1 Weak. Apply 1 Vulnerable. | |
| X | Quest | Quest | Unplayable. Unlocks a special event in the next Act. | |
| 0 | Skill | Uncommon | Another player adds 1 random Upgraded Colorless card to their Hand. | |
| 1 | Attack | Common | Deal 6 damage. Add 2 Shivs into your Hand. | |
| 1 | Skill | Common | Gain 12 Block. | |
| 2 | Skill | Uncommon | Apply 3 Weak. Gain 14 Block. | |
| 2 | Skill | Uncommon | ALL players Summon 8. Exhaust. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 75% additional damage. | |
| 1 | Skill | Uncommon | Give another player 16 Block. | |
| 1 | Skill | Common | Gain 7 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb 2 times. | |
| 0 | Skill | Token | Retain. Gain Exhaust. | |
| 0 | Attack | Uncommon | Deal 5 damage for each Skill already played this turn. | |
| 1 | Power | Rare | Innate. At the start of your turn, draw 1 additional card. | |
| Mad Science+ | 1 | Attack | Event | Innate. ?????? |
| 0 | Attack | Rare | Deal 9 damage. Every 3 Skills you play in a turn, put this into your Hand. | |
| 0 | Skill | Rare | Enemy loses X+1 Strength. Apply X+1 Weak. Exhaust. | |
| 3 | Attack | Rare | Deal 20 damage. Enemy loses 15 Strength this turn. | |
| 1 | Skill | Uncommon | Gain 8 Block. Add 1 random Upgraded Colorless card into your Hand. | |
| 0 | Skill | Rare | Draw 4 cards. Exhaust. | |
| 1 | Power | Rare | When you play a Skill, it gains Sly. | |
| 1 | Attack | Ancient | Deal 6 damage twice. Increase the damage of ALL Maul cards by 2 this combat. | |
| 1 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 3 | Skill | Uncommon | Gain 17 Block. Reduce this card's cost by | |
| 1 | Attack | Uncommon | Deal 11 damage. Deals 5 additional damage for each card discarded this turn. | |
| 2 | Skill | Event | Add 5 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 0 | Attack | Ancient | Deal 21 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. | |
| 5 | Attack | Rare | Deal 30 damage. Channel 3 Plasma. |