Slay the Spire 2

Cards

289324 / 578 Cards

NameCostTypeRarityCard text
Jackpot+3AttackRareDeal 30 damage.
Add 3 random Upgraded 0 cards into your Hand.
Juggernaut+2PowerRareWhenever you gain Block, deal 8 damage to a random enemy.
Juggling+1PowerUncommonInnate.
Add a copy of the third Attack you play each turn into your Hand.
Kingly Kick+4AttackUncommonDeal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch+1AttackUncommonDeal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Knife Trap+2SkillRareUpgrade and play every Shiv in your Exhaust Pile on the enemy.
Knockdown+3AttackRareDeal 14 damage.
The enemy takes triple damage from other players this turn.
Knockout Blow+3AttackUncommonDeal 38 damage.
If this kills an enemy, gain 5.
Know Thy Place+0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Largesse+0SkillUncommonAnother player adds 1 random Upgraded Colorless card to their Hand.
Leading Strike+1AttackCommonDeal 6 damage.
Add 2 Shivs into your Hand.
Leap+1SkillCommonGain 12 Block.
Leg Sweep+2SkillUncommonApply 3 Weak.
Gain 14 Block.
Legion of Bone+2SkillUncommonALL players Summon 8.
Exhaust.
Lethality+1PowerUncommonEthereal.
The first Attack each turn deals 75% additional damage.
Lift+1SkillUncommonGive another player 16 Block.
Lightning Rod+1SkillCommonGain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop+1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Luminesce+0SkillTokenRetain.
Gain .
Exhaust.
Lunar Blast+0AttackUncommonDeal 5 damage for each Skill already played this turn.
Machine Learning+1PowerRareInnate.
At the start of your turn, draw 1 additional card.
Mad Science+1AttackEventInnate.
??????
Make It So+0AttackRareDeal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Malaise+0SkillRareEnemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Mangle+3AttackRareDeal 20 damage.
Enemy loses 15 Strength this turn.
Manifest Authority+1SkillUncommonGain 8 Block.
Add 1 random Upgraded Colorless card into your Hand.
Master of Strategy+0SkillRareDraw 4 cards.
Exhaust.
Master Planner+1PowerRareWhen you play a Skill, it gains Sly.
Maul+1AttackAncientDeal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Mayhem+1PowerRareAt the start of your turn, play the top card of your Draw Pile.
Melancholy+3SkillUncommonGain 17 Block.
Reduce this card's cost by whenever ANYONE dies.
Memento Mori+1AttackUncommonDeal 11 damage.
Deals 5 additional damage for each card discarded this turn.
Metamorphosis+2SkillEventAdd 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Shower+0AttackAncientDeal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Strike+5AttackRareDeal 30 damage.
Channel 3 Plasma.
Clear all
Cards · Slay the Spire 2 · Page 9 · SlaySpireDB