Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 1 | Attack | Common | Deal 8 damage. Apply Doom equal to damage dealt. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. |