Slay the Spire 2

Cards

136 / 154 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your Discard Pile.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Blight Strike1AttackCommonDeal 8 damage.
Apply Doom equal to damage dealt.
Body Slam1AttackCommonDeal damage equal to your Block.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Buffer2PowerRarePrevent the next time you would lose HP.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB