Negative Pulse+Gain 6 BlockBlockUntil next turn, prevents damage..
Apply 11 DoomDoomAt the end of the enemy turn, if it has at least as much Doom as HP, it dies. to ALL enemies.
Skill1

Skill · Common · The Necrobinder · Cost 1

Negative Pulse

Gain 5 BlockBlockUntil next turn, prevents damage..
Apply 7 DoomDoomAt the end of the enemy turn, if it has at least as much Doom as HP, it dies. to ALL enemies.

Upgraded

Gain 6 BlockBlockUntil next turn, prevents damage..
Apply 11 DoomDoomAt the end of the enemy turn, if it has at least as much Doom as HP, it dies. to ALL enemies.

Negative Pulse · Cards · Slay the Spire 2 · SlaySpireDB