Slay the Spire 2

Cards

136 / 76 Cards

NameCostTypeRarityCard text
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Capacitor1PowerUncommonGain 2 Orb Slots.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB