Slay the Spire 2

Cards

136 / 66 Cards

NameCostTypeRarityCard text
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Capacitor1PowerUncommonGain 2 Orb Slots.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Leap1SkillCommonGain 9 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB