Slay the Spire 2
Cards



Biased CognitionGain 4 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


CorruptionSkills cost 0
.
Whenever you play a Skill, Exhaust it.
Power
3Power, Ancient, Cost 3


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Forbidden GrimoireAt the end of combat, you may remove a card from your Deck.
Eternal.
Power
2Power, Ancient, Cost 2


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


The Sealed ThroneWhenever you play a card, gain
.
Power
1Power, Ancient, Cost 1


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


Wraith FormGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Power
3Power, Ancient, Cost 3