Slay the Spire 2

Cards

136 / 84 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Capacitor1PowerUncommonGain 2 Orb Slots.
Chaos1SkillUncommonChannel 1 random Orb.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB