Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. |