Slay the Spire 2

Cards

136 / 75 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Capacitor1PowerUncommonGain 2 Orb Slots.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB