Slay the Spire 2

Cards

124 / 24 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
Uproar2AttackCommonDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB