Slay the Spire 2

Cards

132 / 32 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Capacitor1PowerUncommonGain 2 Orb Slots.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Defragment1PowerRareGain 1 Focus.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Trash to Treasure1PowerRareWhenever you create a Status, Channel 1 random Orb.
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Cards · Slay the Spire 2 · SlaySpireDB