Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 0 | Skill | Token | Gain Draw 1 card. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. |