Slay the Spire 2

Cards

136 / 37 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flatten2AttackCommonOsty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Legion of Bone2SkillUncommonALL players Summon 6.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Pull Aggro2SkillCommonSummon 4.
Gain 7 Block.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Severance2AttackUncommonDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Sleight of Flesh2PowerUncommonWhenever you apply a debuff to an enemy, they take 9 damage.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
The Scythe2AttackRareDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Time's Up2AttackRareDeal damage equal to the enemy's Doom.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB