Slay the Spire 2

Cards

136 / 38 Cards

NameCostTypeRarityCard text
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Defragment1PowerRareGain 1 Focus.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Devour Life1PowerRareWhenever you play a Soul, Summon 1.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Neurosurge0PowerRareGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Pagestorm1PowerUncommonWhenever you draw an Ethereal card, draw 1 card.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Shroud1PowerUncommonWhenever you apply Doom, gain 2 Block.
Sleight of Flesh2PowerUncommonWhenever you apply a debuff to an enemy, they take 9 damage.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Spirit of Ash1PowerRareWhenever you play an Ethereal card, gain 4 Block.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Subroutine1PowerUncommonWhenever you play a Power, gain .
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Cards · Slay the Spire 2 · SlaySpireDB