Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 2 | Attack | Uncommon | Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. |