Slay the Spire 2
Cards



ApparitionEthereal.
Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


ArsenalWhenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


BEGONE!Choose a card in your Hand to Transform into Minion Strike.
Skill
1Skill, Common, Cost 1


Biased CognitionGain 4 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Bundle of JoyAdd 3 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


CapacitorGain 2 Orb Slots.
Power
1Power, Uncommon, Cost 1


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


CHARGE!!Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Skill
1Skill, Uncommon, Cost 1


Charge BatteryGain 7 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


ConquerorForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


ConvergenceNext turn,
gain
and
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


CoolheadedChannel 1 Frost.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Cosmic IndifferenceGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1- Distraction


DistractionAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Event, Cost 1 


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual WieldChoose an Attack or Power card. Add a copy of that card into your Hand.
Skill
1Skill, Event, Cost 1 


DualcastEvoke your rightmost Orb twice.
Skill
1Skill, Basic, Cost 1


Energy SurgeALL players gain 
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Fight ThroughGain 13 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Foregone ConclusionNext turn, put 2 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


FurnaceAt the start of your turn, Forge 5.
Power
1Power, Uncommon, Cost 1


FusionChannel 1 Plasma.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Gather LightGain 8 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


GlassworkGain 5 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


GlimmerDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


GlowGain
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1