Slay the Spire 2

Cards

136 / 38 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Genesis2PowerRareAt the start of your turn, gain .
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Prophesize2SkillUncommonDraw 6 cards.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB