Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Power | Uncommon | Whenever you spend | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 1 | Power | Uncommon | At the start of your turn, Forge 5. | |
| 2 | Power | Rare | At the start of your turn, gain | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 2 | Power | Rare | Whenever you Forge, all allies Forge as well. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 1 | Power | Rare | Gain 8 Plating. | |
| 2 | Power | Uncommon | Every 4 gain | |
| 1 | Power | Uncommon | If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. | |
| 1 | Power | Uncommon | Sovereign Blade now gains 10 Block. | |
| 1 | Power | Uncommon | Whenever you create a card, gain 3 Block. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Power | Rare | Forge 7. Sovereign Blade now deals damage to ALL enemies. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| 2 | Power | Uncommon | At the start of your turn, add 1 random Colorless card into your Hand. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| 1 | Power | Uncommon | Whenever you play a Power, Channel 1 Lightning. | |
| 1 | Power | Uncommon | Whenever you play a Power, gain | |
| 2 | Power | Rare | Sovereign Blade gains Replay 1. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. |