Slay the Spire 2
The Defect · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 1 | Skill | Uncommon | Draw 3 cards. |