Slay the Spire 2
The Defect · Cards



Boot SequenceInnate.
Gain 10 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


ChillChannel 1 Frost for each enemy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Energy SurgeALL players gain 
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Fight ThroughGain 13 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


FusionChannel 1 Plasma.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GlassworkGain 5 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


OverclockDraw 2 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


White NoiseAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1