Slay the Spire 2
Cards



ApotheosisInnate.
Upgrade ALL your cards.
Exhaust.
Skill
2Skill, Ancient, Cost 2


Blood WallLose 2 HP.
Gain 16 Block.
Skill
2Skill, Common, Cost 2


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


Expect a FightGain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
2Skill, Uncommon, Cost 2


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


Forbidden GrimoireAt the end of combat, you may remove a card from your Deck.
Eternal.
Power
2Power, Ancient, Cost 2


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


ImperviousGain 30 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


JuggernautWhenever you gain Block, deal 6 damage to a random enemy.
Power
2Power, Rare, Cost 2


Not YetHeal 10 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2