Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Attack | Ancient | Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 0 | Skill | Rare | Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 0 | Skill | Rare | Evoke your rightmost Orb X times. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. | |
| 2 | Skill | Rare | Heal 10 HP. Exhaust. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 0 | Skill | Rare | Lose 6 HP. Gain Draw 3 cards. Exhaust. | |
| 1 | Skill | Rare | This turn, your next Attack is played an extra time. | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 0 | Attack | Rare | If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies. | |
| 2 | Attack | Common | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. | |
| 1 | Attack | Uncommon | Deal 6 damage. Draw cards until you draw a non-Attack card. | |
| 1 | Attack | Common | Deal 9 damage. Draw 1 card. | |
| 0 | Skill | Rare | Transform all Attacks in your Hand into Giant Rock. | |
| 1 | Attack | Ancient | Osty deals 10 damage. Deals additional damage equal to Osty's Max HP. | |
| 2 | Power | Rare | Gain | |
| 1 | Skill | Ancient | Evoke your rightmost Orb 4 times. | |
| 0 | Skill | Uncommon | Whenever you play an Attack this turn, gain 3 Block. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Increase this card's damage by 5 this combat. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Skill | Uncommon | Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. | |
| 1 | Attack | Common | Deal 7 damage. Gain 2 Strength this turn. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 1 | Skill | Common | Gain 8 Block. Draw 1 card. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. |