Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 1 | Skill | Common | Gain 8 Block. Draw 1 card. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 1 | Skill | Uncommon | Draw 3 cards. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you lost HP this turn, hits 2 times. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 1 | Skill | Rare | Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted. | |
| 3 | Attack | Uncommon | Deal 12 damage to ALL enemies. Costs 1 less | |
| 1 | Power | Uncommon | Gain 4 Plating. | |
| 1 | Power | Uncommon | Whenever you play a Power, Channel 1 Lightning. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Power | Uncommon | Whenever you play a Power, gain | |
| 3 | Attack | Uncommon | Deal 24 damage. If this kills an enemy, gain | |
| 0 | Skill | Rare | Gain 4 Exhaust. | |
| 1 | Attack | Common | Deal 6 damage to ALL enemies. Draw 1 card. | |
| 1 | Attack | Common | Deal 3 damage to a random enemy 3 times. | |
| 1 | Skill | Uncommon | Gain 2 Focus this turn for each unique Orb you have. Exhaust. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 1 | Power | Rare | Take double damage from enemies. Allies take half damage from enemies. | |
| 1 | Skill | Uncommon | Gain 7 Block. Apply 1 Vulnerable. | |
| 2 | Attack | Rare | Deal 5 damage. Hits an additional time for each time you lost HP this combat. | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 0 | Skill | Rare | Gain 50 Block. If you take unblocked attack damage this combat, die. | |
| 0 | Skill | Uncommon | Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card. | |
| 1 | Attack | Uncommon | Deal 11 damage. At the start of your next turn, return this to your Hand. |