Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


ShatterDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Attack
1Attack, Rare, Cost 1


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3