Slay the Spire 2

Cards

145180 / 238 Cards

NameCostTypeRarityCard text
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Multi-Cast0SkillRareEvoke your rightmost Orb X times.
NormalityXCurseCurseUnplayable.
You cannot play more than 3 cards this turn.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Outmaneuver1SkillEventNext turn, gain .
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Pact's End0AttackRareIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Peck1AttackEventDeal 2 damage 3 times.
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pillage1AttackUncommonDeal 6 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike1AttackCommonDeal 9 damage.
Draw 1 card.
Poor SleepXCurseCurseUnplayable.
Retain.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Pyre2PowerRareGain at the start of each turn.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rampage1AttackUncommonDeal 9 damage.
Increase this card's damage by 5 this combat.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Second Wind1SkillUncommonExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Setup Strike1AttackCommonDeal 7 damage.
Gain 2 Strength this turn.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
ShameXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shatter1AttackRareDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shiv0AttackTokenDeal 4 damage.
Exhaust.
Shrug It Off1SkillCommonGain 8 Block.
Draw 1 card.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB