Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Banshee's CryDeal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
9Attack, Rare, Cost 9


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


Call of the VoidAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


CascadePlay the top X cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


DemesneEthereal.
At the start of your turn, gain
and draw 1 additional card.
Power
3Power, Rare, Cost 3


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Devour LifeWhenever you play a Soul, Summon 1.
Power
1Power, Rare, Cost 1


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


Glimpse BeyondALL players add 3 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


ReanimateSummon 20.
Exhaust.
Skill
3Skill, Rare, Cost 3


Reaper FormWhenever Attacks deal damage, apply that much Doom.
Power
3Power, Rare, Cost 3


SacrificeRetain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Skill
1Skill, Rare, Cost 1


SeanceEthereal.
Transform a card in your Draw Pile into Soul.
Skill
1Skill, Rare, Cost 1


ShatterDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Attack
1Attack, Rare, Cost 1


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


Soul StormDeal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Attack
1Attack, Rare, Cost 1


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


Spirit of AshWhenever you play an Ethereal card, gain 4 Block.
Power
1Power, Rare, Cost 1


SqueezeOsty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Attack
3Attack, Rare, Cost 3