Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 0 | Attack | Uncommon | Osty deals 4 damage. Whenever you play a card that costs | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 1 | Skill | Rare | Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Skill | Common | Apply 13 Doom. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Attack | Common | Deal 9 damage. Add Ethereal to a card in your Hand. | |
| 1 | Skill | Rare | Ethereal. Transform a card in your Draw Pile into Soul. | |
| 1 | Skill | Uncommon | Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 1 | Attack | Common | Deal 7 damage. Gain 2 Strength this turn. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 0 | Skill | Rare | Lose 2 Strength. Enemy loses 2 Strength. Exhaust. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 1 | Power | Uncommon | Whenever you apply Doom, gain 2 Block. | |
| 1 | Skill | Common | Gain 8 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 1 | Skill | Uncommon | Draw 3 cards. | |
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| 1 | Attack | Common | Osty deals 7 damage. Add Retain to a card in your Hand. | |
| 1 | Attack | Rare | Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile. | |
| 1 | Attack | Common | Retain. Deal 8 damage to ALL enemies. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| 1 | Power | Rare | Whenever you play an Ethereal card, gain 4 Block. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you lost HP this turn, hits 2 times. | |
| 1 | Skill | Uncommon | Retain. Summon 3. Osty heals 5 HP. | |
| 3 | Attack | Rare | Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 1 | Skill | Rare | Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted. | |
| 3 | Attack | Uncommon | Deal 12 damage to ALL enemies. Costs 1 less |