Slay the Spire 2

Cards

136 / 38 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Barricade3PowerRareBlock is not removed at the start of your turn.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Capacitor1PowerUncommonGain 2 Orb Slots.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Defragment1PowerRareGain 1 Focus.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Pyre2PowerRareGain at the start of each turn.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stone Armor1PowerUncommonGain 4 Plating.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Trash to Treasure1PowerRareWhenever you create a Status, Channel 1 random Orb.
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Cards · Slay the Spire 2 · SlaySpireDB