Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Skill | Uncommon | Sly. Draw 2 cards. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 2 | Attack | Common | Sly. Deal 3 damage to a random enemy 4 times. | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 0 | Skill | Uncommon | Apply 1 Weak to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 3 | Power | Rare | Whenever you play a card, deal 4 damage to a random enemy. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 1 | Skill | Rare | Discard your Hand. Next turn, Attacks deal double damage. | |
| 1 | Skill | Rare | Double your Block gain this turn. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 0 | Attack | Token | Deal 4 damage. Exhaust. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 0 | Attack | Uncommon | Deal 8 damage X times. | |
| 1 | Skill | Uncommon | Draw 3 cards. | |
| 0 | Attack | Common | Deal 6 damage. | |
| 1 | Status | Status | Draw 1 card. Exhaust. | |
| X | Status | Status | You cannot play more than 3 cards each turn. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| 2 | Skill | Common | Retain. Apply 7 Poison. | |
| 2 | Power | Rare | Sly. Whenever another player attacks an enemy, gain 1 Block. | |
| X | Status | Status | Unplayable. | |
| 0 | Skill | Token | Draw 2 cards. Exhaust. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 2 | Power | Uncommon | Whenever you draw a card during your turn, deal 2 damage to ALL enemies. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| X | Quest | Quest | Unplayable. Marks a site of 600 extra Gold in the next Act. | |
| 1 | Curse | Curse | Exhaust. | |
| 1 | Attack | Event | Deal 10 damage. Apply 2 Vulnerable. | |
| Stack | 1 | Skill | Event | Gain Block equal to the number of cards in your Discard Pile. |
| 1 | Power | Uncommon | Whenever you play a Power, Channel 1 Lightning. |