Slay the Spire 2

Cards

136 / 42 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Accuracy1PowerUncommonShivs deal 4 additional damage.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Capacitor1PowerUncommonGain 2 Orb Slots.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Defragment1PowerRareGain 1 Focus.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Footwork1PowerUncommonGain 2 Dexterity.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Outbreak1PowerUncommonEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Phantom Blades1PowerUncommonShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Sneaky2PowerRareSly.
Whenever another player attacks an enemy, gain 1 Block.
Speedster2PowerUncommonWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Subroutine1PowerUncommonWhenever you play a Power, gain .
The Sealed Throne1PowerAncientWhenever you play a card, gain .
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Cards · Slay the Spire 2 · SlaySpireDB