Slay the Spire 2
Cards




Skill
1



Skill
1


Hologram+Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Skill
1Skill, Common, Cost 1


Huddle Up+ALL players draw 3 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


I Am Invincible+Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Ignition+Another player Channels Plasma.
Skill
1Skill, Rare, Cost 1


Inferno+At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


Inflame+Gain 3 Strength.
Power
1Power, Uncommon, Cost 1


Intercept+Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Invoke+Next turn, Summon 3 and gain 

.
Skill
1Skill, Common, Cost 1


Iron Wave+Gain 7 Block.
Deal 7 damage.
Attack
1Attack, Common, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1


Juggling+Innate.
Add a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Kingly Punch+Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Attack
1Attack, Uncommon, Cost 1


Leading Strike+Deal 6 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


Leap+Gain 12 Block.
Skill
1Skill, Common, Cost 1


Lethality+Ethereal.
The first Attack each turn deals 75% additional damage.
Power
1Power, Uncommon, Cost 1


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Lightning Rod+Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1- Mad Science


Mad Science+Innate.
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Attack
1Attack, Event, Cost 1 



Skill
1


Master Planner+When you play a Skill, it gains Sly.
Power
1Power, Rare, Cost 1


Maul+Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Attack
1Attack, Ancient, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Memento Mori+Deal 11 damage.
Deals 5 additional damage for each card discarded this turn.
Attack
1Attack, Uncommon, Cost 1


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Molten Fist+Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Momentum Strike+Deal 13 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


Monarch's Gaze+Whenever you attack an enemy, it loses 1 Strength this turn.
Power
1Power, Rare, Cost 1


Negative Pulse+Gain 6 Block.
Apply 11 Doom to ALL enemies.
Skill
1Skill, Common, Cost 1


Neow's Fury+Deal 14 damage.
Put up to 3 cards from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Ancient, Cost 1


Neutron Aegis+Gain 11 Plating.
Power
1Power, Rare, Cost 1


No Escape+Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Skill
1Skill, Uncommon, Cost 1