Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Common | Deal 15 damage. Next turn, draw 2 cards. | |
| 2 | Skill | Uncommon | Draw 6 cards. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Power | Rare | Gain | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Attack | Common | Retain. Deal 27 damage. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 3 | Skill | Uncommon | Sly. Draw 2 cards. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 2 | Attack | Common | Sly. Deal 3 damage to a random enemy 4 times. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 3 | Power | Rare | Whenever you play a card, deal 4 damage to a random enemy. | |
| 2 | Attack | Rare | Deal 7 damage to ALL enemies 7 times. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| X | Status | Status | You cannot play more than 3 cards each turn. | |
| 2 | Skill | Common | Retain. Apply 7 Poison. | |
| 2 | Power | Rare | Sly. Whenever another player attacks an enemy, gain 1 Block. | |
| X | Status | Status | Unplayable. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 2 | Power | Uncommon | At the start of your turn, add 1 random Colorless card into your Hand. | |
| 2 | Power | Uncommon | Whenever you draw a card during your turn, deal 2 damage to ALL enemies. | |
| X | Quest | Quest | Unplayable. Marks a site of 600 extra Gold in the next Act. | |
| 3 | Attack | Rare | Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 3 | Attack | Uncommon | Deal 12 damage to ALL enemies. Costs 1 less |