Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 3 | Skill | Uncommon | Gain 13 Block. Reduce this card's cost by | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 3 | Attack | Rare | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 3 | Skill | Rare | Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust. | |
| 2 | Skill | Rare | Heal 10 HP. Exhaust. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 2 | Power | Uncommon | Every 4 gain | |
| 2 | Attack | Common | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. | |
| 3 | Attack | Uncommon | Deal 15 damage. Costs 1 less | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Skill you play costs 0 | |
| 2 | Attack | Common | Deal 15 damage. Next turn, draw 2 cards. | |
| 2 | Skill | Uncommon | Draw 6 cards. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Power | Rare | Gain | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Attack | Common | Retain. Deal 27 damage. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 3 | Skill | Uncommon | Sly. Draw 2 cards. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 2 | Attack | Common | Sly. Deal 3 damage to a random enemy 4 times. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 3 | Power | Rare | Whenever you play a card, deal 4 damage to a random enemy. | |
| 2 | Attack | Rare | Deal 7 damage to ALL enemies 7 times. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. |