Slay the Spire 2

Cards

73108 / 139 Cards

NameCostTypeRarityCard text
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Melancholy3SkillUncommonGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Murder3AttackRareDeal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Nightmare3SkillRareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pinpoint3AttackUncommonDeal 15 damage.
Costs 1 less for each Skill played this turn.
Pounce2AttackUncommonDeal 14 damage.
The next Skill you play costs 0 .
Predator2AttackCommonDeal 15 damage.
Next turn, draw 2 cards.
Prophesize2SkillUncommonDraw 6 cards.
Pull Aggro2SkillCommonSummon 4.
Gain 7 Block.
Pyre2PowerRareGain at the start of each turn.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Reanimate3SkillRareSummon 20.
Exhaust.
Reap3AttackCommonRetain.
Deal 27 damage.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Reflex3SkillUncommonSly.
Draw 2 cards.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Relax3SkillAncientGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Ricochet2AttackCommonSly.
Deal 3 damage to a random enemy 4 times.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Severance2AttackUncommonDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Clear all
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