Slay the Spire 2
Cards



ApotheosisInnate.
Upgrade ALL your cards.
Exhaust.
Skill
2Skill, Ancient, Cost 2


ApparitionEthereal.
Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


Charge BatteryGain 7 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


CoolheadedChannel 1 Frost.
Draw 1 card.
Skill
1Skill, Common, Cost 1


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1- Distraction


DistractionAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Event, Cost 1 


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual WieldChoose an Attack or Power card. Add a copy of that card into your Hand.
Skill
1Skill, Event, Cost 1 


DualcastEvoke your rightmost Orb twice.
Skill
1Skill, Basic, Cost 1


Energy SurgeALL players gain 
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Entrench


EntrenchDouble your Block.
Skill
2Skill, Event, Cost 2 


Fight ThroughGain 13 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


FusionChannel 1 Plasma.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GlassworkGain 5 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


HologramGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


LeapGain 9 Block.
Skill
1Skill, Common, Cost 1


Lightning RodGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


MetamorphosisAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2- Outmaneuver


OutmaneuverNext turn, gain 
.
Skill
1Skill, Event, Cost 1 


QuadcastEvoke your rightmost Orb 4 times.
Skill
1Skill, Ancient, Cost 1


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1 


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


White NoiseAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


ZapChannel 1 Lightning.
Skill
1Skill, Basic, Cost 1