Slay the Spire 2

Cards

145180 / 217 Cards

NameCostTypeRarityCard text
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon0SkillRarePut an Attack from your Draw Pile into your Hand.
Exhaust.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
ShameXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shatter1AttackRareDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shiv0AttackTokenDeal 4 damage.
Exhaust.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Signal Boost1SkillRareThe next Power you play is played an additional time.
Exhaust.
Skim1SkillUncommonDraw 3 cards.
Slimed1StatusStatusDraw 1 card.
Exhaust.
SlothXStatusStatusYou cannot play more than 3 cards each turn.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
SootXStatusStatusUnplayable.
Soul0SkillTokenDraw 2 cards.
Exhaust.
Sovereign Blade2AttackTokenRetain.
Deal 10 damage.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Splash1SkillUncommonChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Spoils MapXQuestQuestUnplayable.
Marks a site of 600 extra Gold in the next Act.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB