Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| Rebound | 1 | Attack | Event | Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 0 | Skill | Rare | Put a Skill from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Rare | Put an Attack from your Draw Pile into your Hand. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 0 | Attack | Token | Deal 4 damage. Exhaust. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 1 | Skill | Uncommon | Draw 3 cards. | |
| 1 | Status | Status | Draw 1 card. Exhaust. | |
| X | Status | Status | You cannot play more than 3 cards each turn. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| X | Status | Status | Unplayable. | |
| 0 | Skill | Token | Draw 2 cards. Exhaust. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| X | Quest | Quest | Unplayable. Marks a site of 600 extra Gold in the next Act. |