Slay the Spire 2
Cards
- Outmaneuver


OutmaneuverNext turn, gain 
.
Skill
1Skill, Event, Cost 1 


OverclockDraw 2 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


Poor SleepUnplayable.
Retain.
CurseCurse, Curse


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


RebootShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


RegretUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
CurseCurse, Curse


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


ShameUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
CurseCurse, Curse


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SlimedDraw 1 card.
Exhaust.
Status
1Status, Status, Cost 1


SlothYou cannot play more than 3 cards each turn.
StatusStatus, Status


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


SootUnplayable.
StatusStatus, Status


SoulDraw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


Spoils MapUnplayable.
Marks a site of 600 extra Gold in the next Act.
QuestQuest, Quest


Spore MindExhaust.
Curse
1Curse, Curse, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1 


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


VoidUnplayable.
Ethereal.
Whenever you draw this card, lose
.
StatusStatus, Status


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3


Waste AwayGain 1 less
per turn.
StatusStatus, Status


White NoiseAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Wither


WitherUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status 


WoundUnplayable.
StatusStatus, Status