Slay the Spire 2

Cards

109144 / 172 Cards

NameCostTypeRarityCard text
Neutron Aegis1PowerRareGain 8 Plating.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Particle Wall0SkillUncommonGain 9 Block.
Return this card to your Hand.
Patter1SkillCommonGain 8 Block.
Gain 2 Vigor.
Photon Cut1AttackCommonDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation1PowerUncommonWhenever you create a card, gain 3 Block.
Prophesize2SkillUncommonDraw 6 cards.
Quasar0SkillUncommonChoose 1 of 3 random Colorless cards to add into your Hand.
Radiate0AttackUncommonDeal 3 damage to ALL enemies for each gained this turn.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Refine Blade1SkillCommonForge 9.
Next turn, gain .
Reflect1SkillUncommonGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Resonance1SkillUncommonGain 1 Strength. ALL enemies lose 1 Strength.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Royal Gamble0SkillUncommonGain 9 .
Exhaust.
Royalties1PowerRareAt the end of combat, gain 30 Gold.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Seeking Edge1PowerRareForge 7.
Sovereign Blade now deals damage to ALL enemies.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Shatter1AttackRareDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shining Strike1AttackUncommonDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Signal Boost1SkillRareThe next Power you play is played an additional time.
Exhaust.
Skim1SkillUncommonDraw 3 cards.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Solar Strike1AttackCommonDeal 9 damage.
Gain .
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Spoils of Battle1SkillCommonForge 5.
Draw 2 cards.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB