Slay the Spire 2
The Defect · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 0 | Skill | Rare | Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 0 | Skill | Rare | Evoke your rightmost Orb X times. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 1 | Skill | Rare | The next Power you play is played an additional time. Exhaust. | |
| 1 | Skill | Uncommon | Draw 3 cards. | |
| 1 | Power | Uncommon | Whenever you create a Status, deal 5 damage to ALL enemies. | |
| 1 | Power | Rare | At the start of your turn, Channel 1 Glass. | |
| 1 | Power | Uncommon | Whenever you play a Power, Channel 1 Lightning. | |
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Power | Uncommon | Whenever you play a Power, gain |