Slay the Spire 2

The Defect · Cards

3772 / 86 Cards

NameCostTypeRarityCard text
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Leap1SkillCommonGain 9 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Modded0SkillRareGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Multi-Cast0SkillRareEvoke your rightmost Orb X times.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Shadow Shield2SkillUncommonGain 11 Block.
Channel 1 Dark.
Shatter1AttackRareDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Signal Boost1SkillRareThe next Power you play is played an additional time.
Exhaust.
Skim1SkillUncommonDraw 3 cards.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Strike1AttackBasicDeal 6 damage.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB