- RarityCommon RelicUncommon Relic
StS1Your first Attack each combat deals 8 additional damage.
StS2At the start of each combat, gain 8 Vigor.
StS1Your first Attack each combat deals 8 additional damage.
StS2At the start of each combat, gain 8 Vigor.
StS1Replaces Burning Blood. At the end of combat, heal 12 HP.
StS2At the end of combat, heal 12 HP.
StS1Collect as many as you can.
StS2It's a circlet.
StS1Whenever you obtain a Curse, increase your Max HP by 6.
StS2Whenever you obtain a Curse, raise your Max HP by 6.
StS1Whenever you Rest, you may add a card into your deck.
StS2Whenever you Rest, you may add a card to your Deck.
StS1Gain at the start of your turn. You can no longer gain Gold.
StS2You can no longer gain Gold. Gain at the start of each turn.
StS1Whenever you add a Power card into your deck, Upgrade it.
StS2Whenever you add a Power into your Deck, Upgrade it.
StS1Whenever you add an Attack into your deck, Upgrade it.
StS2Whenever you add an Attack card to your Deck, Upgrade it.
StS1Whenever you play a Power card, a random card in your hand costs 0 that turn.
StS2Whenever you play a Power, a random card in your Hand is free to play that turn.
StS1Upon pickup, Transform all Strike and Defend cards.
StS2Transform ALL Strikes and Defends.
StS1Enemies with Weak deal 40% less damage rather than 25%.
StS2Enemies with Weak deal 40% less damage to you rather than 25%.
StS1Gain at the start of your turn. ALL enemies start combat with 1 Strength.
StS2Gain at the start of each turn. ALL enemies start combat with 1 Strength.
StS1Gain at the start of your turn. You can no longer obtain potions.
StS2Gain at the start of each turn. You can no longer obtain potions.
StS1The Merchant restocks cards, relics, and potions. All prices are reduced by 20%.
StS2The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
StS1Whenever you discard a card during your turn, deal 3 damage to a random enemy.
StS2Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
StS1Gain at the start of your turn. You cannot play more than 6 cards per turn.
StS2Gain at the start of each turn. You cannot play more than 6 cards per turn.
StS1At the start of each combat, discard any number of cards, then draw that many cards.
StS2At the start of each combat, discard any number of cards then draw that many.
StS1You can now gain Strength at Rest Sites (up to 3 times).
StS2You can now gain Strength at Rest Sites. (3 times max)
StS1Normal enemy combats are no longer encountered in ? rooms.
StS2Regular enemy combats are no longer encountered in ? rooms.
StS1When you would die, heal to 50% of your Max HP instead (works once).
StS2When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
StS1Whenever you enter a shop, heal 15 HP.
StS2Whenever you enter a shop room, heal 15 HP.
StS1Upon pickup, choose and add 5 cards to your deck.
StS2Upon pickup, gain 5 card rewards.
StS1At the start of Boss combats, heal 25 HP.
StS2At the start of each Boss combat, heal 25 HP.
StS1Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.
StS2Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
StS1Whenever you lose HP, gain 3 Block next turn.
StS2Whenever you lose HP in combat, gain 3 Block next turn.
StS1You can now Dig for relics at Rest Sites.
StS2You can now dig at Rest Sites to obtain a random Relic.