Returning Relics

StS1: Akabeko
Akabeko

Reworked

StS2: Akabeko
  • RarityCommon RelicUncommon Relic

StS1Your first Attack each combat deals 8 additional damage.

StS2At the start of each combat, gain 8 Vigor.

StS1: Art of War
Art of War

Values changed

StS2: Art of War
  • RarityCommon RelicRare Relic
StS1: Astrolabe
Astrolabe

Values changed

StS2: Astrolabe
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Black Blood
Black Blood

Values changed

StS2: Black Blood
  • RarityBoss RelicStarter Relic
  • PoolThe IroncladEvent

StS1Replaces Burning Blood. At the end of combat, heal 12 HP.

StS2At the end of combat, heal 12 HP.

StS1: Black Star
Black Star

Values changed

StS2: Black Star
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Calling Bell
Calling Bell

Values changed

StS2: Calling Bell
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Circlet
Circlet

Values changed

StS2: Circlet
  • RarityEvent RelicRelic

StS1Collect as many as you can.

StS2It's a circlet.

StS1: Darkstone Periapt
Darkstone Periapt

Values changed

StS2: Darkstone Periapt
  • RarityUncommon RelicEvent Relic
  • PoolSharedEvent

StS1Whenever you obtain a Curse, increase your Max HP by 6.

StS2Whenever you obtain a Curse, raise your Max HP by 6.

StS1: Dream Catcher
Dream Catcher

Values changed

StS2: Dream Catcher
  • RarityCommon RelicEvent Relic
  • PoolSharedEvent

StS1Whenever you Rest, you may add a card into your deck.

StS2Whenever you Rest, you may add a card to your Deck.

StS1: Ectoplasm
Ectoplasm

Values changed

StS2: Ectoplasm
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent

StS1Gain at the start of your turn. You can no longer gain Gold.

StS2You can no longer gain Gold. Gain at the start of each turn.

StS1: Empty Cage
Empty Cage

Values changed

StS2: Empty Cage
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Frozen Egg
Frozen Egg

Values changed

StS2: Frozen Egg
  • RarityUncommon RelicRare Relic

StS1Whenever you add a Power card into your deck, Upgrade it.

StS2Whenever you add a Power into your Deck, Upgrade it.

StS1: Hand Drill
Hand Drill

Values changed

StS2: Hand Drill
  • RarityShop RelicEvent Relic
  • PoolSharedEvent
StS1: Kunai
Kunai

Values changed

StS2: Kunai
  • RarityUncommon RelicRare Relic
StS1: Maw Bank
Maw Bank

Values changed

StS2: Maw Bank
  • RarityCommon RelicEvent Relic
  • PoolSharedEvent
StS1: Molten Egg
Molten Egg

Values changed

StS2: Molten Egg
  • RarityUncommon RelicRare Relic

StS1Whenever you add an Attack into your deck, Upgrade it.

StS2Whenever you add an Attack card to your Deck, Upgrade it.

StS1: Mummified Hand
Mummified Hand

Values changed

StS2: Mummified Hand
  • RarityUncommon RelicRare Relic

StS1Whenever you play a Power card, a random card in your hand costs 0 that turn.

StS2Whenever you play a Power, a random card in your Hand is free to play that turn.

StS1: Nunchaku
Nunchaku

Values changed

StS2: Nunchaku
  • RarityCommon RelicUncommon Relic
StS1: Orichalcum
Orichalcum

Values changed

StS2: Orichalcum
  • RarityCommon RelicUncommon Relic
StS1: Pandora's Box
Pandora's Box

Values changed

StS2: Pandora's Box
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent

StS1Upon pickup, Transform all Strike and Defend cards.

StS2Transform ALL Strikes and Defends.

StS1: Paper Krane
Paper Krane

Values changed

StS2: Paper Krane
  • RarityUncommon RelicRare Relic

StS1Enemies with Weak deal 40% less damage rather than 25%.

StS2Enemies with Weak deal 40% less damage to you rather than 25%.

StS1: Pen Nib
Pen Nib

Values changed

StS2: Pen Nib
  • RarityCommon RelicUncommon Relic
StS1: Philosopher's Stone
Philosopher's Stone

Values changed

StS2: Philosopher's Stone
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent

StS1Gain at the start of your turn. ALL enemies start combat with 1 Strength.

StS2Gain at the start of each turn. ALL enemies start combat with 1 Strength.

StS1: Red Mask
Red Mask

Values changed

StS2: Red Mask
  • RarityEvent RelicCommon Relic
StS1: Runic Pyramid
Runic Pyramid

Values changed

StS2: Runic Pyramid
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Shuriken
Shuriken

Values changed

StS2: Shuriken
  • RarityUncommon RelicRare Relic
StS1: Snecko Eye
Snecko Eye

Values changed

StS2: Snecko Eye
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent
StS1: Sozu
Sozu

Values changed

StS2: Sozu
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent

StS1Gain at the start of your turn. You can no longer obtain potions.

StS2Gain at the start of each turn. You can no longer obtain potions.

StS1: Strike Dummy
Strike Dummy

Values changed

StS2: Strike Dummy
  • RarityUncommon RelicCommon Relic
StS1: The Boot
The Boot

Values changed

StS2: The Boot
  • RarityCommon RelicEvent Relic
  • PoolSharedEvent
StS1: The Courier
The Courier

Values changed

StS2: The Courier
  • RarityUncommon RelicRare Relic

StS1The Merchant restocks cards, relics, and potions. All prices are reduced by 20%.

StS2The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

StS1: Tingsha
Tingsha

Values changed

StS2: Tingsha
  • RarityRare RelicUncommon Relic

StS1Whenever you discard a card during your turn, deal 3 damage to a random enemy.

StS2Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

StS1: Toxic Egg
Toxic Egg

Values changed

StS2: Toxic Egg
  • RarityUncommon RelicRare Relic
StS1: Velvet Choker
Velvet Choker

Values changed

StS2: Velvet Choker
  • RarityBoss RelicAncient Relic
  • PoolSharedEvent

StS1Gain at the start of your turn. You cannot play more than 6 cards per turn.

StS2Gain at the start of each turn. You cannot play more than 6 cards per turn.

StS1: Gambling Chip
Gambling Chip

Text differs

StS2: Gambling Chip

StS1At the start of each combat, discard any number of cards, then draw that many cards.

StS2At the start of each combat, discard any number of cards then draw that many.

StS1: Girya
Girya

Text differs

StS2: Girya

StS1You can now gain Strength at Rest Sites (up to 3 times).

StS2You can now gain Strength at Rest Sites. (3 times max)

StS1: Juzu Bracelet
Juzu Bracelet

Text differs

StS2: Juzu Bracelet

StS1Normal enemy combats are no longer encountered in ? rooms.

StS2Regular enemy combats are no longer encountered in ? rooms.

StS1: Lizard Tail
Lizard Tail

Text differs

StS2: Lizard Tail

StS1When you would die, heal to 50% of your Max HP instead (works once).

StS2When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).

StS1: Meal Ticket
Meal Ticket

Text differs

StS2: Meal Ticket

StS1Whenever you enter a shop, heal 15 HP.

StS2Whenever you enter a shop room, heal 15 HP.

StS1: Orrery
Orrery

Text differs

StS2: Orrery

StS1Upon pickup, choose and add 5 cards to your deck.

StS2Upon pickup, gain 5 card rewards.

StS1: Pantograph
Pantograph

Text differs

StS2: Pantograph

StS1At the start of Boss combats, heal 25 HP.

StS2At the start of each Boss combat, heal 25 HP.

StS1: Pocketwatch
Pocketwatch

Text differs

StS2: Pocketwatch

StS1Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.

StS2Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

StS1: Self-Forming Clay
Self-Forming Clay

Text differs

StS2: Self-Forming Clay

StS1Whenever you lose HP, gain 3 Block next turn.

StS2Whenever you lose HP in combat, gain 3 Block next turn.

StS1: Shovel
Shovel

Text differs

StS2: Shovel

StS1You can now Dig for relics at Rest Sites.

StS2You can now dig at Rest Sites to obtain a random Relic.