- Database
- /Slay the Spire
- /Daily Climb
Daily Climb
Modifiers
Starting deck is replaced with 1 of every rare card.
Start with 5 colorless cards.
Draft a custom starting deck of cards.
Craft a deck from 30 random cards.
Start with a random deck of 50 cards.
Start with 1 Rare relic.
Start with 5 copies of a single card.
Your starting deck is a fusion of all characters.
Whenever you defeat a Boss, become Cursed. Your starting relic is replaced with Cursed Key, Darkstone Periapt, and Du-Vu Doll.
Cards are not restricted by your character.
Red cards now appear in rewards and shops.
Green cards now appear in rewards and shops.
Blue cards now appear in rewards and shops.
Purple cards now appear in rewards and shops.
Colorless cards now appear in rewards.
All enemies start with the Slow debuff.
Normal Enemies drop relics instead of cards.
Whenever you add a card to your deck, add two additional copies. You can no longer remove cards from your deck at the Merchant.
You may ignore paths when choosing the next room to travel to.
The map contains only one path.
Start with Frozen Eye. At the start of your turn, add 10 random cards to the bottom of your draw pile.
Elite enemies are now swarming the Spire and drop better rewards.
You start each combat with +3 Strength. All enemies start combat with +3 Strength.
Resting at Rest Sites heals 100% of your HP, but costs 5 Max HP.
Card rewards contain only 2 cards.
Enemies drop 200% more gold, but you can no longer Smith at Rest Sites.
Whenever you enter a new room, lose 1 Max HP. Start each combat with 5 Plated Armor.
? rooms can now contain Elites but are also more likely to contain Treasure rooms.
Not in the daily rotation
Unknown
Start with 5 copies of Alchemize and the White Beast Statue.
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Enemies have bonus HP but drop better rewards.
Unknown