Slay the Spire 2 · Event
Abyssal Baths
You discover a secluded chamber.
Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic.
As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.
Choices
page · INITIAL
Immerse
Deals damageGain 2 Max HP. Take 3 damage.
- Gain 2 Max HP
- Take 3 damage
Then, on the next page
The liquid burns against your skin, simultaneously freezing and scalding.
Beneath the surface, something brushes against your legs—tendrils? Currents with purpose? But when the pain subsides, you feel... denser somehow. More substantial. The waters seem to hum with satisfaction.
next choices · Linger · Exit Baths
Abstain
Heal 10 HP.
- Heal 10 HP
- The event ends
page · ALL
Linger
Deals damageGain 2 Max HP. Take 3 damage.
- Gain 2 Max HP
- Take 3 damage
Then, on the next page
If you bathe any longer you will die.
next choices · Linger · Exit Baths
Then, on the next page
Page text chosen at runtime — $"ABYSSAL_BATHS.pages.LINGER{LingerCount}.desc…
next choices · Linger · Exit Baths
Exit Baths
- The event ends
Decision tree
Open in explorer →- 1Immersedeals damage
- gainMaxHp{MaxHp}
- damagethe attack's damage
leads to
- ↳Lingerdeals damage
- ↳Exit Baths
- 2Abstain
- heal{Heal}
- finish
Appears in
- Entry
- ABYSSAL_BATHS
- Class
- AbyssalBaths
- Base class
- EventModel
- Source
- src/Core/Models/Events/AbyssalBaths.cs
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