Slay the Spire 2 · Event
Amalgamator
Card1Card2
CLANG! CLANG!!!
You hear the echoes of metal upon metal on the otherside of a wall...
As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away.
Its “face” is a swirling vortex of glowing sigils that shift about.
“One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Gate · runState.Players.All((Player p) => p.Deck.Cards.Count((CardModel c) => IsValid(CardTag.Str…
Choices
1.
choice
- Choose a card — selection resolved in-game
- Remove a card from your deck
- Add Ultimate Strike to your deck
- The event ends
2.
choice
- Choose a card — selection resolved in-game
- Remove a card from your deck
- Add Ultimate Defend to your deck
- The event ends
Decision tree
Open in explorer →- 1choice
- cardSelection
- removeCardsFromDeck
- addCardUltimate Strike
- finish
- 2choice
- cardSelection
- removeCardsFromDeck
- addCardUltimate Defend
- finish
Appears in
- Entry
- AMALGAMATOR
- Class
- Amalgamator
- Base class
- EventModel
- Source
- src/Core/Models/Events/Amalgamator.cs