Slay the Spire 2 · Event
Doll Room
You enter a hidden room...
It's packed with an array of dolls. Each are unique, their expressions ranging from joy to sorrow, their attire spanning centuries and realms beyond your own.
A chorus of whispers grows louder and louder until the dolls are shouting over each other and calling for you...
You must choose one and leave immediately.
Gate · runState.CurrentActIndex == 1
Choices
page · INITIAL
Pick at Random
Deals damageObtain a random Doll Relic.
- Gain relic: chosen from the event's offer
- The event ends
Take Some Time
Deals damageLose 5 HP. Choose 1 of 2 Doll Relics.
- Take 5 damage
Then, on the next page
Amid the shouting, you quickly examine the dolls.
One of these two may be good?
It's hard to concentrate through the mental anguish.
Examine Each and Make the Best Choice
Deals damageLose 15 HP. Choose 1 of 3 Doll Relics.
- Take 15 damage
Then, on the next page
You examine each and every doll before you make your choice.
The shouting has reached a piercing crescendo but you manage to make a choice before going completely mad!
page · —
choice
Decision tree
Open in explorer →- 1Pick at Randomdeals damage
- gainRelic
- finish
- 2Take Some Timedeals damage
- damage{TakeTimeHpLoss}
- 3Examine Each and Make the Best Choicedeals damage
- damage{ExamineHpLoss}
- 4choice
- Entry
- DOLL_ROOM
- Class
- DollRoom
- Base class
- EventModel
- Source
- src/Core/Models/Events/DollRoom.cs
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