Slay the Spire
Boss relic odds
Run settingsStandard · Act 1
Already offered
Boss chest: Relics 21, Chance 14.3%
Relics 21
Chance
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.14.3%
Black StarElites drop an additional relic when defeated.14.3%
Busted CrownGain at the start of your turn. Future card rewards have 2 less cards to choose from.14.3%
Calling BellUpon pickup, obtain a unique Curse and 3 relics.14.3%
Coffee DripperGain at the start of your turn. You can no longer Rest at Rest Sites.14.3%
Cursed KeyGain at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.14.3%
EctoplasmGain at the start of your turn. You can no longer gain Gold.14.3%
Empty CageUpon pickup, remove 2 cards from your deck.14.3%
Fusion HammerGain at the start of your turn. You can no longer Smith at Rest Sites.14.3%
Hovering KiteThe first time you discard a card each turn, gain .14.3%
Philosopher's StoneGain at the start of your turn. ALL enemies start combat with 1 Strength.14.3%
Ring of the SerpentReplaces Ring of the Snake. At the start of your turn, draw 1 additional card.14.3%
Runic DomeGain at the start of your turn. You can no longer see enemy intents.14.3%
Runic PyramidAt the end of your turn, you no longer discard your hand.14.3%
Sacred BarkDouble the effectiveness of potions.14.3%
Slaver's CollarDuring Boss and Elite combats, gain at the start of your turn.14.3%
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.14.3%
SozuGain at the start of your turn. You can no longer obtain potions.14.3%
Tiny HouseUpon pickup, obtain 1 potion.
Gain 50 Gold.
Raise your Max HP by 5.
Obtain 1 card.
Upgrade 1 random card.14.3%
Velvet ChokerGain at the start of your turn. You cannot play more than 6 cards per turn.14.3%
Wrist BladeAttacks that cost 0 deal 4 additional damage.14.3%
Unavailable (1)
- Pandora's BoxUnlocks