Slay the Spire
Boss relic odds
Run settingsStandard · Act 1
Already offered
Boss chest: Relics 20, Chance 15%
Relics 20
Chance
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.15%
Black StarElites drop an additional relic when defeated.15%
Busted CrownGain at the start of your turn. Future card rewards have 2 less cards to choose from.15%
Calling BellUpon pickup, obtain a unique Curse and 3 relics.15%
Coffee DripperGain at the start of your turn. You can no longer Rest at Rest Sites.15%
Cursed KeyGain at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.15%
EctoplasmGain at the start of your turn. You can no longer gain Gold.15%
Empty CageUpon pickup, remove 2 cards from your deck.15%
Fusion HammerGain at the start of your turn. You can no longer Smith at Rest Sites.15%
Holy WaterReplaces Pure Water. At the start of each combat, add 3 Miracles into your hand.15%
Philosopher's StoneGain at the start of your turn. ALL enemies start combat with 1 Strength.15%
Runic DomeGain at the start of your turn. You can no longer see enemy intents.15%
Runic PyramidAt the end of your turn, you no longer discard your hand.15%
Sacred BarkDouble the effectiveness of potions.15%
Slaver's CollarDuring Boss and Elite combats, gain at the start of your turn.15%
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.15%
SozuGain at the start of your turn. You can no longer obtain potions.15%
Tiny HouseUpon pickup, obtain 1 potion.
Gain 50 Gold.
Raise your Max HP by 5.
Obtain 1 card.
Upgrade 1 random card.15%
Velvet ChokerGain at the start of your turn. You cannot play more than 6 cards per turn.15%
Violet LotusWhenever you exit Calm, gain an additional .15%
Unavailable (1)
- Pandora's BoxUnlocks