Slay the Spire 2 · Event
Orobas
No description.
Choices
1.
Electric Shrymp
- Gain relic: Electric Shrymp
- The event ends
2.
Glass Eye
- Gain relic: Glass Eye
- The event ends
3.
Sand Castle
- Gain relic: Sand Castle
- The event ends
4.
Alchemical Coffer
- Gain relic: Alchemical Coffer
- The event ends
5.
Driftwood
- Gain relic: Driftwood
- The event ends
6.
Radiant Pearl
- Gain relic: Radiant Pearl
- The event ends
7.
Prismatic Gem
- Gain relic: Prismatic Gem
- The event ends
8.
Locked
LockedYou have no starter relics or cards.
Decision tree
Open in explorer →- 1Electric Shrymp
- gainRelicElectric Shrymp
- finish
- 2Glass Eye
- gainRelicGlass Eye
- finish
- 3Sand Castle
- gainRelicSand Castle
- finish
- 4Alchemical Coffer
- gainRelicAlchemical Coffer
- finish
- 5Driftwood
- gainRelicDriftwood
- finish
- 6Radiant Pearl
- gainRelicRadiant Pearl
- finish
- 7Prismatic Gem
- gainRelicPrismatic Gem
- finish
- 8Locked
- Entry
- OROBAS
- Class
- Orobas
- Base class
- AncientEventModel
- Source
- src/Core/Models/Events/Orobas.cs