The Trial

Slay the Spire 2 · Event

The Trial

EntrantNumber-1

You join a line of people entering a massive building.

As you pass under a golden archway, horns blare, confetti explodes, and streamers glide down from the ceiling!

“Entrant -1, you are the DECIDER for today's Trial.”

Choices

page · INITIAL

1.

Accept

Serve as today's Decider.

Then, on the next page

2.

Reject

You are not allowed to Reject.

Then, on the next page

page · MERCHANT

3.

DECIDE: Guilty

Add Regret to your Deck. Obtain 2 random Relics.

  • Add Regret to your deck(Curse)
  • Gain relic: chosen from the event's offer
  • The event ends
4.

DECIDE: Innocent

Add Shame to your Deck. Upgrade 2 cards.

  • Add Shame to your deck(Curse)
  • Choose a card — selection resolved in-game
  • Upgrade a card
  • The event ends

page · NOBLE

5.

DECIDE: Guilty

Heal 10 HP.

  • Heal 10 HP
  • The event ends
6.

DECIDE: Innocent

Add Regret to your Deck. Obtain 300 GoldGoldHow much Gold you have. Gold is the currency within the Spire..

  • Add Regret to your deck(Curse)
  • Gain 300 Gold
  • The event ends

page · NONDESCRIPT

7.

DECIDE: Guilty

Add Doubt to your Deck. Gain 2 card rewards.

  • Add Doubt to your deck(Curse)
  • Reward offered: card
  • The event ends
8.

DECIDE: Innocent

Add Doubt to your Deck. TransformTransformTransformed cards become a random card of any rarity. 2 cards.

  • Add Doubt to your deck(Curse)
  • Choose a card — selection resolved in-game
  • Transform a card at random
  • The event ends

page · REJECT

9.

Accept

Can be lethal

Give in. Serve as today's Decider.

Then, on the next page

10.

Double Down

Can be lethal

Face lethal repercussions.

  • 1Accept
    • 2Reject
      • 3DECIDE: Guilty
        • gain curseRegret
        • gainRelic
        • finish
      • 4DECIDE: Innocent
        • gain curseShame
        • cardSelection
        • upgradeCard
        • finish
      • 5DECIDE: Guilty
        • heal10
        • finish
      • 6DECIDE: Innocent
        • gain curseRegret
        • gainGold300
        • finish
      • 7DECIDE: Guilty
        • gain curseDoubt
        • offerRewards
        • finish
      • 8DECIDE: Innocent
        • gain curseDoubt
        • cardSelection
        • transformCardRandom
        • finish
      • 9Accept
        • 10Double Down

          Appears in

          Entry
          TRIAL
          Class
          Trial
          Base class
          EventModel
          Source
          src/Core/Models/Events/Trial.cs

          Mentioned in

          Changed in

          2026-03-12