- Keywords+Innate
- RarityRareAncient
- CharacterColorlessEvent
StS1Upgrade ALL your cards for the rest of combat. Exhaust.
StS2Innate. Upgrade ALL your cards. Exhaust.
StS1Upgrade ALL your cards for the rest of combat. Exhaust.
StS2Innate. Upgrade ALL your cards. Exhaust.
StS1Unplayable. Ethereal. Cannot be removed from your deck.
StS2Unplayable. Ethereal. Eternal.
StS1Channel 1 Frost for each enemy in combat. Exhaust.
StS2Channel 1 Frost for each enemy. Exhaust.
StS1Unplayable. Cannot be removed from your deck.
StS2Unplayable. Eternal.
StS1Unplayable. If this card is discarded from your hand, draw 2 cards.
StS2Sly. Draw 2 cards.
StS1Whenever you play a Power card, Channel 1 Lightning.
StS2Whenever you play a Power, Channel 1 Lightning.
StS1Unplayable. If this card is discarded from your hand, gain .
StS2Sly. Gain .
StS1Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust.
StS2Put a card from your Draw Pile into your Hand. Exhaust.
StS1Obtain a random potion. Exhaust.
StS2Procure a random potion. Exhaust.
StS1Unplayable. At the end of your turn, take 2 damage.
StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.
StS1Add a random Skill into your hand. It costs 0 this turn. Exhaust.
StS2Add a random Skill into your Hand. It's free to play this turn. Exhaust.
StS1Shuffle 3 random Attacks into your draw pile. They cost 0 this combat. Exhaust.
StS2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
StS1Next turn, gain .
StS2Next turn, gain .
StS1Deal 15 damage. Next turn, draw 2 additional cards.
StS2Deal 15 damage. Next turn, draw 2 cards.
StS1Draw 2 cards. Put a card from your hand on top of your draw pile. Exhaust.
StS2Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
StS1Gain 2 Intangible. At the end of your turn, lose 1 Dexterity.
StS2Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
StS1Gain 5 Block. Upgrade a card in your hand for the rest of combat.
StS2Gain 5 Block. Upgrade a card in your Hand.
StS1You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
StS2You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
StS1This turn, your next Skill is played twice.
StS2This turn, your next Skill is played an extra time.
StS1At the start of your turn, add a random Power card into your hand.
StS2At the start of your turn, add a random Power into your Hand.
StS1Channel 1 Dark.
StS2Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
StS1Unplayable. At the end of your turn, take 2 damage.
StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.
StS1Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust.
StS2Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.
StS1Unplayable. At the end of your turn, gain 1 Weak.
StS2Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.
StS1Evoke your next Orb twice.
StS2Evoke your rightmost Orb twice.
StS1Ethereal. The first card you play each turn is played twice.
StS2Ethereal. The first card you play each turn is played an extra time.
StS1Whenever a card is Exhausted, gain 3 Block.
StS2Whenever a card is Exhausted, gain 3 Block.
StS1Deal 6 damage for each Attack played this turn.
StS2Deal 6 damage for each Attack already played this turn.
StS1Deal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
StS2Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
StS1Add a random Attack into your hand. It costs 0 this turn. Exhaust.
StS2Add a random Attack into your Hand. It's free to play this turn. Exhaust.
StS1At the start of your turn, add a Shiv into your hand.
StS2At the start of your turn, add 1 Shiv into your Hand.
StS1At the start of your turn, trigger the passive ability of your next Orb.
StS2At the start of your turn, trigger the passive ability of your rightmost Orb.
StS1Evoke your next Orb X times.
StS2Evoke your rightmost Orb X times.
StS1Unplayable. While in hand, you cannot play more than 3 cards this turn.
StS2Unplayable. You cannot play more than 3 cards this turn.
StS1Unplayable. At the end of your turn, lose HP equal to the number of cards in your hand.
StS2Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
StS1Whenever you lose HP from a card, gain 1 Strength.
StS2Whenever you lose HP on your turn, gain 1 Strength.
StS1Unplayable. At the end of your turn, gain 1 Frail.
StS2Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.
StS1Exhaust.
StS2Draw 1 card. Exhaust.
StS1Unplayable. Ethereal. Whenever this card is drawn, lose 1 Energy.
StS2Unplayable. Ethereal. Whenever you draw this card, lose .
StS1Add a random Power card into your hand. It costs 0 this turn. Exhaust.
StS2Add a random Power into your Hand. It's free to play this turn. Exhaust.