Returning Cards

StS1: Apotheosis
Apotheosis

Reworked

StS2: Apotheosis
  • Keywords+Innate
  • RarityRareAncient
  • CharacterColorlessEvent

StS1Upgrade ALL your cards for the rest of combat. Exhaust.

StS2Innate. Upgrade ALL your cards. Exhaust.

  • Keywords+Eternal

StS1Unplayable. Ethereal. Cannot be removed from your deck.

StS2Unplayable. Ethereal. Eternal.

StS1: Chill
Chill

Reworked

StS2: Chill
  • Keywords when upgraded−Exhaust−Innate

StS1Channel 1 Frost for each enemy in combat. Exhaust.

StS2Channel 1 Frost for each enemy. Exhaust.

  • Keywords+Eternal

StS1Unplayable. Cannot be removed from your deck.

StS2Unplayable. Eternal.

  • Keywords+Exhaust
  • RarityUncommonEvent
  • CharacterColorlessEvent
StS1: Fusion
Fusion

Reworked

StS2: Fusion
  • Cost2 / 11
  • Keywords+Exhaust
StS1: Reflex
Reflex

Reworked

StS2: Reflex
  • CostUnplayable3
  • Keywords−Unplayable+Sly

StS1Unplayable. If this card is discarded from your hand, draw 2 cards.

StS2Sly. Draw 2 cards.

StS1: Scrawl
Scrawl

Reworked

StS2: Scrawl
  • Cost1 / 01
  • Keywords when upgraded+Retain
  • CharacterThe WatcherColorless
StS1: Storm
Storm

Reworked

StS2: Storm
  • Storm11 / 2
  • Keywords when upgraded−Innate

StS1Whenever you play a Power card, Channel 1 Lightning.

StS2Whenever you play a Power, Channel 1 Lightning.

StS1: Tactician
Tactician

Reworked

StS2: Tactician
  • CostUnplayable3
  • Keywords−Unplayable+Sly

StS1Unplayable. If this card is discarded from your hand, gain .

StS2Sly. Gain .

StS1: Wish
Wish

Reworked

StS2: Wish
  • Cost30
  • Keywords when upgraded+Retain
  • RarityRareAncient
  • CharacterThe WatcherEvent

StS1Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust.

StS2Put a card from your Draw Pile into your Hand. Exhaust.

StS1: Alchemize
Alchemize

Values changed

StS2: Alchemize
  • CharacterThe SilentColorless

StS1Obtain a random potion. Exhaust.

StS2Procure a random potion. Exhaust.

StS1: Apparition
Apparition

Values changed

StS2: Apparition
  • RaritySpecialAncient
  • CharacterColorlessEvent
StS1: Barrage
Barrage

Values changed

StS2: Barrage
  • Damage4 / 65 / 7
StS1: Bludgeon
Bludgeon

Values changed

StS2: Bludgeon
  • RarityRareUncommon
StS1: Burn
Burn

Values changed

StS2: Burn
  • Damage2 / 42

StS1Unplayable. At the end of your turn, take 2 damage.

StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

StS1: Caltrops
Caltrops

Values changed

StS2: Caltrops
  • RarityUncommonEvent
  • CharacterThe SilentEvent
StS1: Clash
Clash

Values changed

StS2: Clash
  • RarityCommonEvent
  • CharacterThe IroncladEvent
StS1: Claw
Claw

Values changed

StS2: Claw
  • Damage3 / 53 / 4
  • Damage increase22 / 3
StS1: Distraction
Distraction

Values changed

StS2: Distraction
  • RarityUncommonEvent
  • CharacterThe SilentEvent

StS1Add a random Skill into your hand. It costs 0 this turn. Exhaust.

StS2Add a random Skill into your Hand. It's free to play this turn. Exhaust.

StS1: Dual Wield
Dual Wield

Values changed

StS2: Dual Wield
  • RarityUncommonEvent
  • CharacterThe IroncladEvent
StS1: Entrench
Entrench

Values changed

StS2: Entrench
  • RarityUncommonEvent
  • CharacterThe IroncladEvent
StS1: Envenom
Envenom

Values changed

StS2: Envenom
  • Envenom11 / 2
  • Cost2 / 12
StS1: Equilibrium
Equilibrium

Values changed

StS2: Equilibrium
  • CharacterThe DefectColorless
StS1: Finesse
Finesse

Values changed

StS2: Finesse
  • Block2 / 44 / 7
StS1: Glacier
Glacier

Values changed

StS2: Glacier
  • Block7 / 106 / 9
StS1: Hello World
Hello World

Values changed

StS2: Hello World
  • RarityUncommonEvent
  • CharacterThe DefectEvent
StS1: Hyperbeam
Hyperbeam

Values changed

StS2: Hyperbeam
  • Damage26 / 3428 / 36
StS1: Metamorphosis
Metamorphosis

Values changed

StS2: Metamorphosis
  • RarityRareEvent
  • CharacterColorlessEvent

StS1Shuffle 3 random Attacks into your draw pile. They cost 0 this combat. Exhaust.

StS2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.

StS1: Outmaneuver
Outmaneuver

Values changed

StS2: Outmaneuver
  • RarityCommonEvent
  • CharacterThe SilentEvent

StS1Next turn, gain .

StS2Next turn, gain .

StS1: Panache
Panache

Values changed

StS2: Panache
  • RarityRareUncommon
StS1: Predator
Predator

Values changed

StS2: Predator
  • RarityUncommonCommon

StS1Deal 15 damage. Next turn, draw 2 additional cards.

StS2Deal 15 damage. Next turn, draw 2 cards.

StS1: Rampage
Rampage

Values changed

StS2: Rampage
  • Damage89
  • Damage increase5 / 85 / 9
StS1: Rebound
Rebound

Values changed

StS2: Rebound
  • RarityCommonEvent
  • CharacterThe DefectEvent
StS1: Rip and Tear
Rip and Tear

Values changed

StS2: Rip and Tear
  • RarityUncommonEvent
  • CharacterThe DefectEvent
StS1: Shiv
Shiv

Values changed

StS2: Shiv
  • RaritySpecialToken
StS1: Shockwave
Shockwave

Values changed

StS2: Shockwave
  • CharacterThe IroncladColorless
StS1: Skewer
Skewer

Values changed

StS2: Skewer
  • Damage7 / 108 / 11
StS1: Stack
Stack

Values changed

StS2: Stack
  • RarityCommonEvent
  • CharacterThe DefectEvent
StS1: The Bomb
The Bomb

Values changed

StS2: The Bomb
  • RarityRareUncommon
StS1: Thinking Ahead
Thinking Ahead

Values changed

StS2: Thinking Ahead
  • RarityRareUncommon

StS1Draw 2 cards. Put a card from your hand on top of your draw pile. Exhaust.

StS2Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

StS1: Wraith Form
Wraith Form

Values changed

StS2: Wraith Form
  • RarityRareAncient

StS1Gain 2 Intangible. At the end of your turn, lose 1 Dexterity.

StS2Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

StS1: Armaments
Armaments

Text differs

StS2: Armaments

StS1Gain 5 Block. Upgrade a card in your hand for the rest of combat.

StS2Gain 5 Block. Upgrade a card in your Hand.

StS1: Bullet Time
Bullet Time

Text differs

StS2: Bullet Time

StS1You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.

StS2You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

StS1: Burst
Burst

Text differs

StS2: Burst

StS1This turn, your next Skill is played twice.

StS2This turn, your next Skill is played an extra time.

StS1: Creative AI
Creative AI

Text differs

StS2: Creative AI

StS1At the start of your turn, add a random Power card into your hand.

StS2At the start of your turn, add a random Power into your Hand.

StS1: Darkness
Darkness

Text differs

StS2: Darkness

StS1Channel 1 Dark.

StS2Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

StS1: Decay
Decay

Text differs

StS2: Decay

StS1Unplayable. At the end of your turn, take 2 damage.

StS2Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

StS1: Discovery
Discovery

Text differs

StS2: Discovery

StS1Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust.

StS2Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.

StS1: Doubt
Doubt

Text differs

StS2: Doubt

StS1Unplayable. At the end of your turn, gain 1 Weak.

StS2Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.

StS1: Dualcast
Dualcast

Text differs

StS2: Dualcast

StS1Evoke your next Orb twice.

StS2Evoke your rightmost Orb twice.

StS1: Echo Form
Echo Form

Text differs

StS2: Echo Form

StS1Ethereal. The first card you play each turn is played twice.

StS2Ethereal. The first card you play each turn is played an extra time.

StS1: Feel No Pain
Feel No Pain

Text differs

StS2: Feel No Pain

StS1Whenever a card is Exhausted, gain 3 Block.

StS2Whenever a card is Exhausted, gain 3 Block.

StS1: Finisher
Finisher

Text differs

StS2: Finisher

StS1Deal 6 damage for each Attack played this turn.

StS2Deal 6 damage for each Attack already played this turn.

StS1: FTL
FTL

Text differs

StS2: FTL

StS1Deal 5 damage. If you have played less than 3 cards this turn, draw 1 card.

StS2Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

StS1: Infernal Blade
Infernal Blade

Text differs

StS2: Infernal Blade

StS1Add a random Attack into your hand. It costs 0 this turn. Exhaust.

StS2Add a random Attack into your Hand. It's free to play this turn. Exhaust.

StS1: Infinite Blades
Infinite Blades

Text differs

StS2: Infinite Blades

StS1At the start of your turn, add a Shiv into your hand.

StS2At the start of your turn, add 1 Shiv into your Hand.

StS1: Loop
Loop

Text differs

StS2: Loop

StS1At the start of your turn, trigger the passive ability of your next Orb.

StS2At the start of your turn, trigger the passive ability of your rightmost Orb.

StS1: Multi-Cast
Multi-Cast

Text differs

StS2: Multi-Cast

StS1Evoke your next Orb X times.

StS2Evoke your rightmost Orb X times.

StS1: Normality
Normality

Text differs

StS2: Normality

StS1Unplayable. While in hand, you cannot play more than 3 cards this turn.

StS2Unplayable. You cannot play more than 3 cards this turn.

StS1: Regret
Regret

Text differs

StS2: Regret

StS1Unplayable. At the end of your turn, lose HP equal to the number of cards in your hand.

StS2Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

StS1: Rupture
Rupture

Text differs

StS2: Rupture

StS1Whenever you lose HP from a card, gain 1 Strength.

StS2Whenever you lose HP on your turn, gain 1 Strength.

StS1: Shame
Shame

Text differs

StS2: Shame

StS1Unplayable. At the end of your turn, gain 1 Frail.

StS2Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.

StS1: Slimed
Slimed

Text differs

StS2: Slimed

StS1Exhaust.

StS2Draw 1 card. Exhaust.

StS1: Void
Void

Text differs

StS2: Void

StS1Unplayable. Ethereal. Whenever this card is drawn, lose 1 Energy.

StS2Unplayable. Ethereal. Whenever you draw this card, lose .

StS1: White Noise
White Noise

Text differs

StS2: White Noise

StS1Add a random Power card into your hand. It costs 0 this turn. Exhaust.

StS2Add a random Power into your Hand. It's free to play this turn. Exhaust.

StS1: After Image
Afterimage

After ImageAfterimage

Renamed

StS2: Afterimage
  • NameAfter ImageAfterimage